Renee Jackson, PhD

photo of Renee Jackson

Renee Jackson, PhD

Renee Jackson is an artist, educator and scholar, whose research interests relate to game design and game play as collaborative art forms and learning tools, as well as to the integration of social justice video games in art classrooms to support 21st century learning. Her priority is to provide opportunities for girls in middle school to understand game design as a powerful communication tool and to recognize the possibility of careers in technology related fields. 
 
Jackson has worked as an art educator at both the elementary and secondary levels, in public and private settings in urban contexts. She also worked for many years with a nonprofit organization providing arts advocacy workshops for community-based workers and educators and delivering arts programming to children in communities with limited resources.
  
PhD, Education, Concordia University (Montréal Canada), 2016
MA, Art Education, Concordia University, 2010
BEd, Visual Arts Specialist, Nova Scotia College of Art and Design, 2002
BFA, York University (Toronto Canada), 1998

Selected Work
Jackson, R. (anticipated 2019). Engaging Civic Participation through a Deweyan Lens Using Social
     Justice Video Games. In M. Bae-Dimitriadis, & O. Ivashkevich (Eds.), Engaging Youth Civic
     Participation: Critical Approaches to Teaching Digital Media in Art Classrooms and Communities
.
     Alexandria, VA: National Art Education Association.
 
Jackson, R., Alexander, J., Anderson, L., Darling-Wolf, J., Kline, C., LeSage...Smallwood, D. (in press).
     Chance Encounters as a Generative Mechanism in Art, Teaching and Research. Canadian Art
     Teacher, 16
(2). Victoria, BC: Canadian Society for Education Through Art.
 
Jackson, R., & Sheepy, E. (2019). Learning from Social Impact Games: In Support of Integration into
     Middle School Classrooms. In Y. Zhang & D. Cristol (Eds.), Handbook for Mobile Teaching and
     Learning: Second Edition
, (pp. 1 - 21). New York, NY: Springer Publishing.
 
Jackson, R., & Mandrona, A. (2018). Video Game Depictions of Rural Childhood in the Global South:
     Get Water! and Ayiti: The Cost of Life. In C. Mitchell & A. Mandrona (Eds.), Visual Encounters and
     Rural Childhoods
(pp. 64-77). New Brunswick, NJ: Rutgers University Press.
 
Jackson, R., Robinson, W., & Simon, B. (2014). Gleaning Strategies for Knowledge Sharing and 
     Collective Assessment in the Art Classroom from the Video Game Little Big Planet’s Creator
     Spotlights. In V. Venkatesh, J. C. Castro, J. E. Lewis, & J.Wallin (Eds.), Educational, Behavioral, and
     Psychological Considerations in Niche Online Communities
 (pp. 14-32). Pennsylvania, PA: IGI Global.
     doi:10.4018/978-1-4666-5206-4.ch002